![]() ![]() This would neatly explain why human children, and puppies, always seem to be in a rush. As an animal grows up, its physical size increases, and its metabolic rate slows, their visual rate seems to slow. To them, though, they aren't moving quickly - they're moving at their normal, relaxed pace. Even small dogs, kittens, and human children appear to be more manic/hyperactive compared to their larger or full-grown siblings. This difference in temporal information processing is most easily observable if you take a look at a small animal, such as a small bird, which - to our senses - is highly twitchy and spasmodic. Their normal everyday activities, though, such as running around manically or catching fast-moving prey, would appear to happen at normal speed - much in the same way that a human is happy to walk around relatively slowly, gets very bored waiting for a turtle to do stuff. In the eyes of our pet dog or canary, we probably appear to be lumbering giants. To a small animal, most of the world would appear to happen in slow motion. (See: The eyes have it: Seeing ultraviolet, exploring color.) In other words, a fly, or another small animal like a squirrel, essentially perceives the world like a human perceives footage from a high-speed camera. According to io9, the researchers found that the visual system of flies is more than four times faster than humans - while a huge leatherback turtle, which has a very slow metabolism, has a visual system four times slower than humans. The researchers tested more than 30 species, from cats, to lizards, to turtles, and found a strong correlation between body size, metabolic rate, and perception of temporal information. As the name suggests, this technique increases the frequency of a flickering light until the visual system perceives a solid, constant light. To test this theory, the researchers used a technique called critical flicker fusion frequency. According to the TCD researchers, animals with smaller bodies and higher metabolic rates have a higher rate, with the inverse also being true. This perceptual difference, according to research by Trinity College Dublin (TCD), is caused by the differing "maximum rate of temporal information processing in the visual system." As you're probably aware, the human visual system has a fairly slow rate, capable of perceiving around 10 individual images per second, with perception of change extending to around 100 fps. Fixed bug where the segment shown when drag-copying a segment was 'stuck' on the first frame of a document after Stykz crashed. This is explained evolutionarily by the need for smaller animals and insects to avoid larger, but slower, predators. Improved overall performance of Stykz by approximately 15. As a result, these smaller animals may live life in a permanent state of Matrix-like bullet time, where everything around them appears to be moving in slow motion. New research indicates that smaller animals, such as birds, dogs, and human children, perceive the world at a higher frame rate than the rest of us.
0 Comments
![]() Here’s Bethesda’s official description for Doom 3: VR Edition…ĭoom 3: VR Edition features Doom 3 and its expansions, Resurrection of Evil and The Lost Mission, retooled for PS VR technology. Fortunately, the $30 price tag on PC is not steep by any means (the PS3 and Xbox 360 versions are $40), and for the complete Doom anthology, it's a great deal.Looks like…well, Doom 3! The game’s already pretty intense played on a regular screen, so I can only imagine trying it out in VR. The BFG Edition certainly does an admirable job of assembling the Doom series into one package, but ultimately the lack of new content keeps it from pushing boundaries in the way the original games did. Id Software changed the gaming industry for the better with each iteration of its beloved Doom and Quakeseries, and Doom 3 is no different. While the value of the bundle is great on its own, the problem with Doom 3: BFG is simply the lack of new features that are immediately useful or widely available to players. This was immediately discovered by players, with many side-by-side analysis pictures and videos posted in response. Many major set pieces are reused and made to look new, and entire areas and corridors have been re-purposed, instead of the developers taking time to craft a new series of levels. On top of that, VR headset support is far less common, and id Software may be jumping the gun on this technology before mainstream devices like the Oculus Rift are even released.Īs for the new expansion featured in Doom 3: BFG, much of it is rehashed content from the original Doom 3 campaign. 3DTVs are still relatively new, and 3D support in computer hardware even newer. While the feature game is supplemented with two expansions and the original Doom titles, the two major graphical upgrades to the game will be completely lost on most players. Possibly the biggest issue plaguing the BFG Edition is a general lack of new material. Like any new title or re-release, however, there are always negative aspects that need explaining. ![]() Shadows lick the futuristic decor, monsters look much more frightening, and cinematic sequences have the "oomph" that was difficult to perceive years ago. The HD support doesn't draw any attention to the game's age - in fact, everything that id Software did right with Doom 3 is even more enjoyable in a higher resolution. Instead of hiding or otherwise carefully playing the game with horror schtick looming over every turn, the player is free to run and shoot, as the flashlight is now a permanent addition to their arsenal and can be activated at any time.Īs Doom 3 was ahead of its time when it was released, it stands to reason that it would still hold up now. ![]() id has already expressed interest in changing up the format of the next Doom title, going back to its roots in terms of gameplay and style, and this is a small but effective nudge in the right direction. This seemingly small change is a rather large shift in gameplay, and allows for more fluid, run-and-gun style action. While many of Doom 3's special effects have been updated in the new edition, the original games have been preserved, providing a nostalgic experience for players who remember them fondly.ĭoom 3's story and gameplay are largely unchanged, except for one key feature: a suit-mounted flashlight, as opposed to the default handheld item. Also included are the original Doom and Doom II, each with their own expansions. It contains the 2005 expansion, Resurrection of Evil, as well as a new single player expansion, The Lost Mission. ![]() The updated version of Doom 3 makes use of graphical advancements achieved in the past several years, including a complete HD overhaul and 3D and virtual headset support. From the right-hand side of the dialog, an enlarged preview of the template will be displayed.From the New Document dialog, with Templates selected from the left-hand side, click on one of the available templates to select it.You can also save a file using File>Save As if you name it with a. By default, the target template folder you set up previously will be used if you navigate away from this folder and export, then this new folder location will be remembered on subsequent exports. From the File menu, select Export as Template.Ī pop-up dialog will appear, prompting you to enter a name and choose a location for your template.From the New Document dialog, with Templates selected from the left-hand side, click Add Folder.Ī file browser window will appear, allowing you to specify a folder location.It can be useful to store templates in a globally accessible location from which a publishing team can access a pool of managed documents. Template folders establish a 'target' folder in advance of exporting placeholder-rich Publisher files to it. Text attributes, object properties, stroke/fill color, ruler and column guides, as well as grid setup, and more can be associated with a template.įrom the New Document dialog, you can browse, preview, and search for existing document templates, as well as set up target template folders. When saving a template, a preferred set of defaults will be saved with it. About document templatesĪffinity Publisher allows you to create (export) and open document templates, which typically contain placeholder picture frames and text. ![]() ![]() No templates are shipped with your app by default. Templates folder showing available templates in New Document dialog. ![]() Both the anime and manga end on a high note as Usagi brings peace to Earth and the galaxy. ![]() ![]() The series is generally broken down into the following story arcs (not counting filler): Dark Kingdom, Black Moon, Infinity (Death Busters), Dream (Dead Moon Circus), and Stars (Shadow Galactica). The series itself mostly follows a Monster of the Week format, with subsequent series introducing progressively more powerful villains and matching power-ups, and greatly expanding the mythos behind Usagi's past life in the Moon Kingdom and her fated future in the utopian Crystal Tokyo. Over the course of a year, Usagi grows into her role as the Magical Girl Sailor Moon and greatly matures as a result, gathering a team of four other reincarnated warriors and realizing her true potential as both a fighter and a growing young woman. With the aid of a feline mentor called Luna, Usagi must take up the mission of defending the Earth from the various evils that threaten it while searching for the reincarnation of the Moon Kingdom's princess. The life of ditzy school girl Usagi Tsukino takes a turn for the unexpected when she discovers that she is the Reincarnation of an ancient lunar warrior from the Moon Kingdom. It premiered on Maon TV Asahi, replacing Goldfish Warning! on the 7:00 PM Saturday time slot, and ended on February 8, 1997. Sailor Moon is the first anime adaptation of Naoko Takeuchi's manga, Sailor Moon, produced by Toei Animation. |